Hey guys! Welcome back to Design Time with Rob! Today I’ll be getting into specifics on the three central pillars of gameplay in Project Resurgence. I know you’re all dying to know exactly what kind of game we’re working on, so I hope this high level view of the design will give you some additional insights. So without further ado, let’s dig right in. Continue reading Design Pillars: Exploration, Encounters, Advancement
Hello everyone, and welcome to Blog Time 2: Electric Blogaloo! Last week, Rob talked about the different games that inspired us to create Project Resurgence. This week, I’m going to cover the other stuff that inspired the story and plot behind Resurgence. I like to wear our influences on our sleeves, so to speak, and be open about the things that inspired us. I believe that acknowledging that no works exist in a vacuum, and that influences are a good thing to have, goes a long way to making artistic creations more accessible to people who might feel like they “don’t have it in them” to be creators. The trick is to build off of the things that you love, and to use them in ways that feel fresh and new. All that said, let’s pull the curtain back and look at some of the books, TV shows, comics, etc. that got in our minds and just wouldn’t leave. Continue reading Worlds Within Worlds: Behind the Story Curtain
Boom Baby, I’m back! Once again, thanks so much for checking out our Dev Blog, and coming along on this journey with us. I’m Rob (@Robsurgence), Project Lead and Creative Director for this ambitious little game of ours. If you missed my last post, I went into the origins of the project, our high-level objectives, and what we’re hoping to do with this blog. Last week, our Lead Writer Kelly (@KJHerreid) started getting into the major themes of our story, and today I’ll delve into the design of Project Resurgence and the big games that inspired these choices. Alright, so let’s do this thing! Continue reading Games We Love: Inspiring and Aspiring
Hello all, and welcome to Blog Time, which is what I’ve decided to call this post! I am your host, Kelly Herreid (Hair-ee-id), Lead Writer on Project Resurgence. I graduated with a degree in Film and Television Production from NYU, and it was my discovery of the joys of Halo in my senior year of college that truly propelled me into the world of gaming and all its wonders. It wasn’t very long before I became interested in working on games as well as television, movies, and books. I met Rob while he was at Full Sail, after he joined my D&D group. When he offered me a place on the Resurgence team as a writer, I jumped at the chance. What really drew me into the game was the dark yet hopeful world and the myriad of tribes and factions that vied for power within it. Drama! Continue reading Story Themes! Get Em While They’re Hot!