Gathering Our Party: NGS Bios (part 1)

Welcome back friends, old and new! In keeping with our Kickstarter preparations, I thought this would be a good time to introduce you all to some of the awesome people helping to make this game a reality. Since we’ve had over 100 people working on this project at one time or another, today I want to start with just four of our most essential and talented people. Each of them has been with us for over a year, and without each of their vital contributions we never could have made it this far. So without further ado, let’s meet the crew. Continue reading Gathering Our Party: NGS Bios (part 1)

User Interface: Where Game Data Meets Elegance

Hi guys! I’m Jean Charles (JC for short), the User Interface Designer for Project Resurgence. Have you ever held a job both obscure yet primordial? Something that, when your relatives ask, “ So, what do you do for a living?” your stumbling generalizations leave them completely confused? This always happens when I show Project Resurgence’s art and screenshots, and I’m asked what my participation in all this is. At this point, I usually scratch my head and fumble out, “UI…User Interface.” Continue reading User Interface: Where Game Data Meets Elegance