User Interface: Where Game Data Meets Elegance

Hi guys! I’m Jean Charles (JC for short), the User Interface Designer for Project Resurgence. Have you ever held a job both obscure yet primordial? Something that, when your relatives ask, “ So, what do you do for a living?” your stumbling generalizations leave them completely confused? This always happens when I show Project Resurgence’s art and screenshots, and I’m asked what my participation in all this is. At this point, I usually scratch my head and fumble out, “UI…User Interface.” Continue reading User Interface: Where Game Data Meets Elegance

Games We Love: Inspiring and Aspiring

Boom Baby, I’m back!  Once again, thanks so much for checking out our Dev Blog, and coming along on this journey with us.  I’m Rob (@Robsurgence), Project Lead and Creative Director for this ambitious little game of ours.  If you missed my last post, I went into the origins of the project, our high-level objectives, and what we’re hoping to do with this blog.  Last week, our Lead Writer Kelly (@KJHerreid) started getting into the major themes of our story, and today I’ll delve into the design of Project Resurgence and the big games that inspired these choices.  Alright, so let’s do this thing! Continue reading Games We Love: Inspiring and Aspiring