Gathering Our Party: NGS Bios (part 1)

Welcome back friends, old and new! In keeping with our Kickstarter preparations, I thought this would be a good time to introduce you all to some of the awesome people helping to make this game a reality. Since we’ve had over 100 people working on this project at one time or another, today I want to start with just four of our most essential and talented people. Each of them has been with us for over a year, and without each of their vital contributions we never could have made it this far. So without further ado, let’s meet the crew. Continue reading Gathering Our Party: NGS Bios (part 1)

Real-Time & Turn-Based: A Tale of Two Combats

Hello again everyone! So I know that you’re all dying to learn more about how the game will actually play, so this week’s blog post is all about how combat is going to work in Project Resurgence! Continue reading Real-Time & Turn-Based: A Tale of Two Combats

User Interface: Where Game Data Meets Elegance

Hi guys! I’m Jean Charles (JC for short), the User Interface Designer for Project Resurgence. Have you ever held a job both obscure yet primordial? Something that, when your relatives ask, “ So, what do you do for a living?” your stumbling generalizations leave them completely confused? This always happens when I show Project Resurgence’s art and screenshots, and I’m asked what my participation in all this is. At this point, I usually scratch my head and fumble out, “UI…User Interface.” Continue reading User Interface: Where Game Data Meets Elegance

Games We Love: Inspiring and Aspiring

Boom Baby, I’m back!  Once again, thanks so much for checking out our Dev Blog, and coming along on this journey with us.  I’m Rob (@Robsurgence), Project Lead and Creative Director for this ambitious little game of ours.  If you missed my last post, I went into the origins of the project, our high-level objectives, and what we’re hoping to do with this blog.  Last week, our Lead Writer Kelly (@KJHerreid) started getting into the major themes of our story, and today I’ll delve into the design of Project Resurgence and the big games that inspired these choices.  Alright, so let’s do this thing! Continue reading Games We Love: Inspiring and Aspiring