User Interface: Where Game Data Meets Elegance

Hi guys! I’m Jean Charles (JC for short), the User Interface Designer for Project Resurgence. Have you ever held a job both obscure yet primordial? Something that, when your relatives ask, “ So, what do you do for a living?” your stumbling generalizations leave them completely confused? This always happens when I show Project Resurgence’s art and screenshots, and I’m asked what my participation in all this is. At this point, I usually scratch my head and fumble out, “UI…User Interface.” Continue reading User Interface: Where Game Data Meets Elegance

Embracing the Light: A Brief History of the Ragnar People

Excerpt from Embracing the Light: A Brief History of the Ragnar People by I. Greystone:

“The old world was full of miracles, or so the legends say. Creatures of steel and oil walked alongside those of flesh and blood. Crystalline towers and endless cities spanned the horizon. There was no war or illness. The world was ruled by a godlike people, in power and presence, who could bend the laws of reality to their whim. The legends say they had mastered life and death, the creation of matter out of nothing, and had even mapped the distant stars. The Ragnar of old called them simply ‘the Others,’ though each Tribe knew them by a different name. Today, the title the Children of Baric appointed them is the most widely used: the Ascendants.
Continue reading Embracing the Light: A Brief History of the Ragnar People

Worlds Within Worlds: Behind the Story Curtain

Hello everyone, and welcome to Blog Time 2: Electric Blogaloo! Last week, Rob talked about the different games that inspired us to create Project Resurgence. This week, I’m going to cover the other stuff that inspired the story and plot behind Resurgence. I like to wear our influences on our sleeves, so to speak, and be open about the things that inspired us. I believe that acknowledging that no works exist in a vacuum, and that influences are a good thing to have, goes a long way to making artistic creations more accessible to people who might feel like they “don’t have it in them” to be creators. The trick is to build off of the things that you love, and to use them in ways that feel fresh and new. All that said, let’s pull the curtain back and look at some of the books, TV shows, comics, etc. that got in our minds and just wouldn’t leave. Continue reading Worlds Within Worlds: Behind the Story Curtain

Games We Love: Inspiring and Aspiring

Boom Baby, I’m back!  Once again, thanks so much for checking out our Dev Blog, and coming along on this journey with us.  I’m Rob (@Robsurgence), Project Lead and Creative Director for this ambitious little game of ours.  If you missed my last post, I went into the origins of the project, our high-level objectives, and what we’re hoping to do with this blog.  Last week, our Lead Writer Kelly (@KJHerreid) started getting into the major themes of our story, and today I’ll delve into the design of Project Resurgence and the big games that inspired these choices.  Alright, so let’s do this thing! Continue reading Games We Love: Inspiring and Aspiring