The prototype is finally far enough along that we feel comfortable showing our core gameplay systems. Remember, this is just a vertical slice prototype and the final game will look and play even better. Enjoy!
Hi guys, happy Friday! We’ll we’ve covered the design pillars of Project Resurgence in one of my previous posts, and today I want to go a little more in depth on the Exploration pillar: specifically the dialog system. Since Resurgence is such a narrative heavy game, the dialog system (I use the short version of the word, deal with it) is an extremely important element. We’ve spent many hours debating various features and looked to a variety of sources for inspiration, and in the end we came up with the following goals: Continue reading Dialog System: Injecting Gameplay and Reactivity
“Dehrgada City. A shining beacon of light for all Tribes. Once a small settlement for disparate groups dissatisfied with their homelands, after the Twenty Year War finally drew to a close. With the defeat of the Children of Baric and the liberation of their Ashurad slaves, it was established into the sprawling metropolis it is today. It has become the largest trading hub, connecting all of the five Tribal homelands, and has been adopted as a new home by the Ashurad. The very name of the city, ‘Dehrgada,’ is a combination of the word for ‘haven’ in each Tribes’ native tongue. Continue reading A City in Turmoil: Shield Legion vs Opal Truth