And we’re back! Last time I introduced you to four essential members of the team, and this week I’ve got four more for you. Each of these guys has also been with us for over a year, and their contributions have been vital in advancing the project this far. Continue reading Gathering Our Party: NGS Bios (part 2)
Welcome back friends, old and new! In keeping with our Kickstarter preparations, I thought this would be a good time to introduce you all to some of the awesome people helping to make this game a reality. Since we’ve had over 100 people working on this project at one time or another, today I want to start with just four of our most essential and talented people. Each of them has been with us for over a year, and without each of their vital contributions we never could have made it this far. So without further ado, let’s meet the crew. Continue reading Gathering Our Party: NGS Bios (part 1)
Greetings all! I’m Matt Chen (torrmercury on the forums) a game designer (though I wear other hats as well) and today I’ll go into more detail on our game design process! So last time we visited design was with Rob and the Design Pillars, and he got us started on the overview of how our game will play. This week, I’m going to dig in a bit deeper and talk about general design practices and how they affect the creation of any game feature. Continue reading Matt’s House of Design: General Design Practices
Hey guys, we’ve got another change of pace for you today! Our Audio Lead Manuel Marino asked me to do an interview for his own blog, so we’re posting it here too. Now you’ll get to know me a little better, and what NGS is about as a team. Hope you like it, and let us know if you’d like to see more interviews in the future! Continue reading NGS Real Talk: An Interview with Rob Buchheit
Greetings friends! And welcome to the inaugural post of the Nectar Game Studios’ Dev Blog! We’ve been interacting with you all primarily through Facebook and Twitter so far, but we felt that starting a blog was one of the best ways that we could further open the lines of communication as well as give you guys and gals some additional insight into who we are, how we do things, and why our current brainchild Project Resurgence is going to rock your socks (not even hoping, it just will)!
So first, a little about me and the project. I’m Rob Buchheit (Boo-kite), co-founder of Nectar Game Studios and Creative Director/Project Lead on Resurgence. Continue reading Blogsurgence: The Journey Begins