Gathering Our Party: NGS Bios (part 1)

Welcome back friends, old and new! In keeping with our Kickstarter preparations, I thought this would be a good time to introduce you all to some of the awesome people helping to make this game a reality. Since we’ve had over 100 people working on this project at one time or another, today I want to start with just four of our most essential and talented people. Each of them has been with us for over a year, and without each of their vital contributions we never could have made it this far. So without further ado, let’s meet the crew. Continue reading Gathering Our Party: NGS Bios (part 1)

Real-Time & Turn-Based: A Tale of Two Combats

Hello again everyone! So I know that you’re all dying to learn more about how the game will actually play, so this week’s blog post is all about how combat is going to work in Project Resurgence! Continue reading Real-Time & Turn-Based: A Tale of Two Combats