Gathering Our Party: NGS Bios (part 1)

Welcome back friends, old and new! In keeping with our Kickstarter preparations, I thought this would be a good time to introduce you all to some of the awesome people helping to make this game a reality. Since we’ve had over 100 people working on this project at one time or another, today I want to start with just four of our most essential and talented people. Each of them has been with us for over a year, and without each of their vital contributions we never could have made it this far. So without further ado, let’s meet the crew.

Christopher "CJ" GreenChristopher “CJ” Green

Art Director

  • Experience – 7 years of AAA/indie game dev
    • 5 years with 2K Marin as Technical Artist and Environment Modeler
    • 2 years as a freelance Art Director/Consultant
    • Joined Project Resurgence in March, 2014
  • Shipped Titles – Bioshock 2, The Bureau: XCOM Declassified
  • Team Role – I summarize my entire role as: maker of delicious art sausage. In all seriousness, I spend most of my time giving feedback, direction, and putting out fires for all the artists involved in our project. Beyond that, I also do a lot of research into the technical side of our art pipeline, act as communication hub with the code team, create environment and character models, and any other random art needs that arise.
  • Motivation – The thing I love most about this project is working with a  passionate team who are all as excited to learn as they are to be creating such a rich game world.
  • Favorite Game – Secret of Monkey Island, for introducing me to computer games in such a spectacular way. Followed shortly by Grim Fandango, Fallout 2, and Secret of Evermore.
  • Interesting Fact – I was once headbutted in the stomach while in Japan because the person didn’t realize that hugely tall thing was me.
  • LinksPersonal Website

Seth BlackSeth Black

Senior Programmer

  • Experience – 2.5 years of AAA/indie game dev
    • 0.5 years with TimeGate Studios as Gameplay Programmer
    • Joined Project Resurgence in June, 2013
  • Shipped Titles – Aliens: Colonial Marines (before it got hacked apart and rushed to launch)
  • Team Role – I write code to make characters live, talk, fight, kill, die, MWAHAHAHAHA (ahem) and ensure the framework supports the designers’ ideas.
  • Motivation – I’m most excited to be on this project because it’s a fantasy RPG, exactly the kind of game I want to work on. This type of game intrigues me because they aren’t limited by real world physics, and aren’t as concerned with real world issues. The real world sucks.
  • Favorite Game – Final Fantasy Tactics, for introducing me to the Tactical RPG genre. “Oh, you’re the protagonist with an important story full of drama and intrigue. That’s nice. Go sit in the shade while your squad of hyper-competent generic soldiers with about a sentence of backstory between them slaughter/WOLOLO the other side.”
  • Interesting Fact – Well, I don’t like to brag…

Kelly HerreidKelly Herreid

Lead Writer

  • Experience – 1.5 years of indie game dev
    • BFA in Film and Television Production from the Tisch School of the Arts at NYU
    • Joined Project Resurgence in October, 2013
  • Achievements – Written 4 unpublished novels and 1 full length film. They’re done when I say so!
  • Team Role – I handle the majority of writing when it comes to in-game quests and dialogue in Resurgence. I also have a big hand in the plotting of the game narrative, companion creation, and general worldbuilding. Finally, I’ve done quite a bit of editing and writing for the blog, and I’m the one who does all those “Pic of the Week” descriptions!
  • Motivation – I’m really looking forward to seeing the community piece together all the bits of lore and worldbuilding we’ve scattered throughout the game, to try and figure out the larger mysteries.
  • Favorite Game – Agh, this one is hard! I guess I have to go with Halo 3, since it was the game that got me back into gaming. Runner-ups include Mass Effect, Left 4 Dead, and Portal 2.
  • Interesting Fact – I saw The Dark Knight in theaters eight times. Seven during its original theatrical run, and once during a theater sponsored marathon with Batman Begins and The Dark Knight Rises. (Go ahead, try to guess my favorite movie…)
  • Links@kjherreid, NGS Forums

Matt ChenMatt Chen

Senior Game Designer

  • Experience – 3 years of indie game dev
    • 3 years as a freelance Game Designer, developing proof-of-concepts for educational games, board games/tabletop RPGs, mobile games, and horror games
    • Joined Project Resurgence in August, 2014
  • Achievements
    • Won “Best Concept” at New York Gamecraft Game Jam (2013)
    • Nominated for “Best Game Made by a Group of Complete Strangers” at the Global Game Jam (2015, NYU Location)
    • Showcased at the NYU Game Center’s Annual Student Showcase 2014
  • Team Role – I wear many hats on this team, but I’m primarily a game designer. Specifically, I work on game mechanics including the creation, balancing, and documentation of equipment/abilities/items/enemies/etc. Other than that, I also help administer the forums, write for the blog, provide web design feedback, and work with the code team on integrating content through our design tool Articy.
  • Motivation  – I absolutely love RPGs and have played pretty much every cRPG in the vein of Bioware/Black Isle that has ever come out. Needless to say, it’s not hard to keep motivated for Resurgence, at least for me.
  • Favorite Game – This is a very difficult question because my favorite games change with the seasons and what I’m working on, but the game that has influenced me the most is Blizzard’s Warcraft 3 and its custom games.
  • Interesting Fact – I play 6 different instruments (though I’m a bit rusty): Guitar, Bass, Piano, Harmonica, Ocarina, and Trumpet . I also write a fairly popular Quest (400k+ views) on the Sufficient Velocity forums.
  • Links@torrmercury, NGS Forums, LinkedIn

Thanks for reading, and definitely let us know if you enjoyed this personal look into the individual members of the NGS team. If so, we’ll do it again soon!

In other Kickstarter news, I wanted to give a special shout out to the fine folks at InXile with their newest Kickstarter campaign for The Bard’s Tale IV. Many of these guys worked on some of our favorite games (Fallout, Baldur’s Gate, Planescape: Torment) and have made a huge impact on reviving our favorite genre through the magic of Kickstarter. Show them so love! 😀

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